//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
/// Puts the current thread in a modal state & shows the alert.
/// This should only be called from the main thread. 
/// If you call it from any other thread, bad things will happen. So don't.
/// The 'main thread' here means the program's thread zero. The first thread.
/// In multithreaded Torque, this is NOT the game loop thread.
/// On the Mac, events and alerts have to happen in thread zero.
//-----------------------------------------------------------------------------
//void iOSRunAlertMain();
#import "UIKit/UIViewController.h"
#import "UIKit/UIAlertView.h"



@interface iOSAlertDelegate : UIViewController <UIAlertViewDelegate>
{
@public
	NSInteger buttonNumber;
}

- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex;

//Luma: Added delegate for dismissed call by system
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;

- (void)didPresentAlertView:(UIAlertView *)alertView;

@end







